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Friendly Steps Controls, Stride Rhythm & Input Lag Fix (1.0)

🚨 Day-1 Fix Protocol

Emergency Fix for Delayed Leg Strides & Stumbles

If leg steps feel sluggish or unresponsive in Friendly Steps 1.0: Disable V-Sync in Video Settings, switch Display Mode to Borderless Windowed, and set Input Smoothing to 0.0 (Off). To eliminate Q/E finger fatigue, remap Left Leg to A and Right Leg to D (or use controller triggers LT / RT). To immediately cancel the 2.8s tripping animation, double-tap Spacebar or trigger the Burp Emote [C] to reset your ragdoll capsule collider instantly.

⌨️ Optimal Keybind Remapping Matrix

PRO CADENCE CONFIG

The default Q/E scheme places high ergonomic stress on the left ring and middle fingers. The table below outlines verified community configurations for maximum walking stability:

Action Default Key Recommended KB/M Gamepad (Xbox / PS) Tactical Advantage
Left Leg Step Q A or L-Click LT / L2 Analog trigger allows partial stride lengths over curbs
Right Leg Step E D or R-Click RT / R2 Natural bilateral hand alternation cuts cognitive load
Torso Balance (Pitch) W / S W / S Left Thumbstick ↕ Corrects forward/backward stumbling within 15° threshold
Stumble Animation Break None (Wait 2.8s) Double-tap Space A / Cross (x2) Saves 2.1s penalty per fall, prevents team rope drag
Tether Slingshot Pull E (Contextual) F RB / R1 Prevents accidental stride conflicts when hauling allies

🪢 High-Ping Tether Desync & Physics Whiplash Protocol

CO-OP NETCODE

When any party member has over 90ms latency, the elastic hemp rope calculation triggers asynchronous client-side rollbacks, causing the front player to be jerked backward violently. Follow this 3-rule deployment to stabilize multiplayer sessions:

1. Caboose Anchor Position

The player with the lowest ping and highest framerate must walk at the rear of the chain as the "caboose anchor". This keeps client-side tension smooth and dampens oscillations.

2. Corner Stumble Reset

If the rope wraps around streetlamp poles or dumpster corners, all players should pause for 1 second and open Emote Radial [C]. Physics colliders re-synchronize on the host tick.

3. Checkpoint Majority Hotkey

Hold [R] for 2.5 seconds to initiate a team respawn vote. If 3 out of 4 players confirm, the tangled team respawns instantly without losing checkpoint progression.

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